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OGLFT::TextureTess Class Reference

During tesselation of a polygonal Face (outline, filled or solid), an object which implements this interface can be used to compute a different texture coordinate for each vertex. More...

#include <OGLFT.h>

List of all members.

Public Methods

virtual GLfloat* texCoord (GLdouble *p)=0
 Compute a texture coordinate for this position. Note that the position is in the glyph's local coordinate system.
Parameters:
p   vertex position in glyph's local coordinate system. Argument is a GLdouble[3].
Returns:
GLfloat[2] (s,t) texture coordinates.



Detailed Description

During tesselation of a polygonal Face (outline, filled or solid), an object which implements this interface can be used to compute a different texture coordinate for each vertex.


The documentation for this class was generated from the following file:
Generated at Fri Jul 12 10:47:16 2002 for OGLFT by doxygen1.2.8.1 written by Dimitri van Heesch, © 1997-2001