Compounds | |
struct | OGLFT::Advance |
Advance describes the "advance" of a glyph, namely the distance in model space at which the NEXT glyph should be drawn. This class exists to assist the computation of string metrics. More... | |
struct | OGLFT::BBox |
Describe the metrics of a glyph or string relative to the origin of the first character. More... | |
class | OGLFT::ColorTess |
During tesselation of a polygonal Face (outline, filled or solid), an object which implements this interface can be used to compute a different color for each vertex. More... | |
class | OGLFT::Face |
A face (aka font) used to render text with OpenGL. More... | |
struct | OGLFT::Face::FaceData |
We allow a Face to be constructed either from a file name or passed in as an already opened FreeType FT_Face. In the case of the later (already opened), we don't close the FT_Face on destruction. This way you can share FT_Faces between related OGLFT faces. Also, we're experimenting with being able to use multiple FT_Faces in a single OGLFT Face, so this is represented as a data structure. More... | |
class | OGLFT::Filled |
Render text as a filled polygons. More... | |
struct | OGLFT::Solid::glePoint2D |
Data for the gleExtrusion routine. More... | |
class | OGLFT::Grayscale |
Render text as a grayscale raster image. More... | |
class | OGLFT::GrayscaleTexture |
Render text as texture mapped grayscale quads. More... | |
class | OGLFT::Library |
The FreeType library instance. More... | |
class | OGLFT::Monochrome |
Render text as a monochrome raster image. More... | |
class | OGLFT::MonochromeTexture |
Render text as texture mapped monochrome quads. More... | |
class | OGLFT::Outline |
Render text as a polygon outline. More... | |
class | OGLFT::Polygonal |
This is the base class of the polygonal styles: outline, filled and solid. More... | |
class | OGLFT::Raster |
This is the base class of the raster styles: bitmap, grayscale and translucent. More... | |
class | OGLFT::Solid |
Render text as solid letters. More... | |
class | OGLFT::Texture |
This is the base class of the texture style. More... | |
struct | OGLFT::Texture::TextureInfo |
class | OGLFT::TextureTess |
During tesselation of a polygonal Face (outline, filled or solid), an object which implements this interface can be used to compute a different texture coordinate for each vertex. More... | |
class | OGLFT::Translucent |
Render text as a translucent raster image. More... | |
class | OGLFT::TranslucentTexture |
Render text as texture mapped translucent quads. More... | |
struct | OGLFT::Polygonal::VertexInfo |
Typedefs | |
typedef void (* | GLUTessCallback )() |
Callback from GLU tessellation routines. | |
typedef std::vector<GLuint> | DisplayLists |
The argument to setCharacterDisplayLists is an STL vector of OpenGL display list names (GLuints). | |
typedef DisplayLists::const_iterator | DLCI |
A convenience definition of an iterator for display list vectors. | |
typedef DisplayLists::iterator | DLI |
A convenience definition of an iterator for display list vectors. | |
Enumerations | |
enum | Coordinates { X, Y, Z, W } |
Thanks to DesCartes, I'd consider these manifest constants. More... | |
enum | ColorSpace { R, G, B, A } |
Who to credit? Newton? I'd consider these manifest constants. More... |
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Who to credit? Newton? I'd consider these manifest constants.
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Thanks to DesCartes, I'd consider these manifest constants.
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